I'm so accustomed to games either offering myriad choice or no choice at all that it was momentarily jarring to be asked to dictate events within the limited degrees of Henry. Every choice ends up with Henry in the woods, running from his problems. My stamp on the character's backstory was inconsequential. You're given stark either/or options and they're restrictive my agency was minimal. You're asked to make some choices here, and my first reaction was disappointment. You're presented with narrative vignettes interspersed between snippets of you-as-Henry trekking along a gorgeous mountain trail. You can read Polygon's review as well.įirewatch's opening resembles a Twine game or a Choose Your Own Adventure book. Warning: The following will contain Firewatch spoilers, right up to the game's ending, so it's probably better if you go and play the game before reading this.
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